an unpredictable voyage — now on Atari ST and STe
"You are the last hope for the Accursed Realms.
Don't screw this up."
Forget deep strategy and careful planning; in Rogul's dark, procedurally generated realms, what matters is quick reflexes and a bit of luck. You take on the role of a warrior named Rogul, and his task sounds simple enough, even if completing it will be anything but easy: pass through ten dimensions consumed by evil, give the demon's minions hell, and finally come face to face with the tyrant Amolotolos.
Rogul is a classic fantasy hack'n'slash in the roguelike mould: turn-based combat, a randomly generated world, and the feeling that every run is completely different. Along the way, you'll gather magic scrolls and hunt for portal keys, without which there's no moving forward, while the realms get more hostile with every level. The game shows no mercy for mistakes: one wrong move, and you're starting over, but that's exactly what keeps you glued to the quest.
The original, created by Wojciech "Bocianu" Bociański, had already earned solid acclaim in the 8-bit scene. And rightly so; it's a genuinely well-made game. Now, thanks to Krzysztof "KtZ" Jarzyna and Krzysztof "Hospes" Jedowski from Retro Blitter Team, Rogul gets a second life on 16-bit machines - crossing its 10 dimensions on Atari ST and STe as well. This isn't a simple port: the game was rebuilt from the ground up, with a new engine and presentation tailored specifically for the Big Atari architecture.
Title screen
Portal of Ten Gates
Game Over
Gameplay in action
The game was ported from the original MadPascal to C, enabling smoother performance and full use of the Atari architecture.
The distinctive 8×8 tile style from the original now comes to life in full colour on the ST's screen.
Brand-new artwork appears between levels, beautifully illustrating your progress through the journey - such as the swamp you can see right now in the background.
STe: digital WAV music streamed from the hard disk. ST: music and sound effects generated by the YM sound chip.
The base release for standard Atari ST — music and sound effects generated by the Yamaha 2149F chip, full colour 8×8 tileset presentation. Music composed by Adrien "AD" Dangha.
The version for the more powerful STe, with DMA-played digital sound samples and music from the Yamaha 2149F. Music composed by Adrien "AD" Dangha.
A complete hard disk image ready to boot straight from HDD — the full version, with WAV music, available exclusively for Atari STe with a hard disk. The most complete way to experience the game.